Wednesday, November 27, 2013

2013 Animation Reel

I'm happy to share the demo reel I cut from the absolutely massive amount of work done over the development of "XCOM: Enemy Unknown" and "XCOM: Enemy Within."  My goal was to keep it under two minutes and focused on some of the cooler moments that show weight, body mechanics, and just a willingness to try and find interesting ways of doing things.  All the work shown in this cut is hand keyed and the result of a lot of team work to develop an experience people really enjoy.



Here is the "extended version" of my reel showing many more of the cinematic moments I worked on, and shows just how much cutting goes into making the final version of a reel:

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